Friday, January 31, 2020

ISTE Standards for Educators



 ISTE STANDARDS FOR EDUCATORS
The ISTE Standards for Educators are your road map to helping students become empowered learners. These standards will deepen your practice, promote collaboration with peers, challenge you to rethink traditional approaches and prepare students to drive their own learning. Connect with other educators in the ISTE Standards Community and learn how to use the standards in the classroom with the ISTE Standards for Educators ebook.
EXPLORE THE EDUCATOR STANDARDS
Learner
Educators continually improve their practice by learning from and with others and exploring proven and promising practices that leverage technology to improve student learning. Educators:
2
Leader
Educators seek out opportunities for leadership to support student empowerment and success and to improve teaching and learning. Educators:
3
Citizen
Educators inspire students to positively contribute to and responsibly participate in the digital world. Educators:
4
Collaborator
Educators dedicate time to collaborate with both colleagues and students to improve practice, discover and share resources and ideas, and solve problems. Educators:
5
Designer
Educators design authentic, learner-driven activities and environments that recognize and accommodate learner variability. Educators:
6
Facilitator
Educators facilitate learning with technology to support student achievement of the ISTE Standards for Students. Educators:
7
Analyst
Educators understand and use data to drive their instruction and support students in achieving their learning goals. Educators:


JM@NU

The ISTE Standards for Students



 ISTE STANDARDS FOR STUDENTS
Today’s students must be prepared to thrive in a constantly evolving technological landscape. The ISTE Standards for Students are designed to empower student voice and ensure that learning is a student-driven process. Connect with other educators in the ISTE Standards Community and learn how to use the standards in the classroom with the ISTE Standards for Students ebook.
EXPLORE THE STUDENT STANDARDS
Empowered Learner
Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.
2
Digital Citizen
Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.
3
Knowledge Constructor
Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.
4
Innovative Designer
Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.
5
Computational Thinker
Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.
6
Creative Communicator
Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.
7
Global Collaborator
Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally


JM@NU

How Can Educators Stay One Step Ahead?

Image result for technology in schools"As future educators, it is more important than ever to understand that our future students are inevitably going to be proficient technology users.  That is why it is crucial we begin to take the proper steps now to educate ourselves in the hottest trends and newest apps.  This can be difficult because we live in a society where what's "cool" changes at a rapid pace, especially at the elementary school level.  As simple as that sounds, it is far more difficult than just knowing what's popular.  We actually have to take the time and develop the skills to introduce these concepts to our students.  I question how, in a world where technology changes so fast, between classes, and work, and personal dilemmas, educators will find the time to incorporate new, diverse, and exciting technology into the classroom.  How can we be one step ahead of our students and two steps ahead of technology?  Is having the right attitude and approach all that matters?
Spencer@NU

Thursday, January 30, 2020

Virtual Reality & Augmented Reality



Image result for virtual reality in schools"Technology is always evolving. In today's society, it plays such a large role in the lives of all people, including students. In contrast to the relatively technology free environment present when I went to school, classrooms today incorporate all types of new and innovative technology to help engage and teach students. Something I found interesting is augmented reality (AR), which is a strand of virtual reality (VR). While virtual reality is a simulated experience that can be either similar to or completely different from the real world, augmented reality is an interactive experience of a real-world environment. In this experience, the objects that are present in the real world are enhanced by perceptual information that is computer-generated. This happens across various sensory methods, including visual and auditory. 

Image result for augmented reality in schools"One very cool way that this can be used in the classroom is virtual field trips. Realistically, it is not always possible for teachers to take their students on all the educational field trips they would like to. There are many factors like travel and cost that affect what trips teachers are able to go on with their students. With augmented reality present in the classroom, teachers would be able to take their class on virtual field trips, allowing them to reap the educational benefits while not actually being there physically. For example, AR allows for students to travel to the tropical rainforest or the arctic tundra when learning about habitats. It can also serve as a way to engage students about certain subjects or time periods that are no longer accessible. For example, VR allows for students to travel to the jurassic period when learning about dinosaurs. This is a great use of technology that is both beneficial in students learning, and helps them to stay engaged and having fun. 
@JennaNU


Virtual Reality (VR) / Augmented Reality (AR)

SMARTBOARDS in the classroom

Image result for smartboard"
Today in our classrooms, a lot of educators have SMARTBOARDS available to them. Many educators jump at the chance to have this technology in their classrooms. It can help them to display interactive lessons, double as a chalkboard/whiteboard and show media such as films, books, and lessons. SMARTBOARDS have a lot of benefits to them for the classroom beyond teaching the curriculum, they can help in classroom management, organization, and engagement.
With the introduction of SMARTBOARDS, classrooms have become a technology-friendly environment, long gone are the times when school was not the place for "screen time". 
However, some of the questions that pose themselves now include; Do students get too much "screen time" between school and home? Are students doubling up on their time with technology by being in these classrooms? Have they become too dependent on the SMARTBOARD? Has technology become students' very own in-class iPad, laptop or television? 
From personal experience, I've found that if you're a supply teacher in the classroom, and you walk in and don't feel comfortable using the SMARTBOARD, the students aren't as receptive to you and your lessons for the day. They jump at the chance for you to turn it on and use it. It's as if a "switch" goes off in their head, and they are eager to get their "fix" of technology for the day. As a future educator, this makes me wonder if we've become too liberal with our uses of this technology in the classroom. While SMARTBOARDS add a lot of value and have provided us opportunities in our classrooms that we previously didn't have, have we become dependent on them ourselves? Could we be the educators that introduce a balance of technology and "old school" teaching methods? 

Get activities, games, and SMART Notebook lessons created by teachers for teachers. Pick by grade, by subject, or just do a search for a specific topic. It's easy.

Free classroom resources at: https://exchange.smarttech.com/

@VanessaNU

Wednesday, January 29, 2020

You Hoo - Kahoot!

Why use Kahoot in the classroom?Related image


What is Kahoot? A Kahoot is a game-based learning platform that is a fun electronic multiple-choice quiz on a website or app. I have had a lot of experience with Kahoots and find that they are a great tool for teachers to use. I'll be discussing how Kahoots can be used in the classroom environment and why. 
Kahoot's can be used to engage students or even be used to assess students, but stepping away from the average pencil and paper assessment. It makes learning fun and is a way to get students socializing with one another. Assessments often intimidate students and students oftentimes don't perform to their fullest potential due to the amount of anxiety that they face when being assessed. 
Kahoots can help eliminate the anxiety around assessments and helps the educator collect valuable data about where the students are at. Kahoots are also a creative and fun way to incorporate technology into the classroom. One feature that is a bonus for teachers is that Kahoot collates the data and makes it available for you in a downloadable spreadsheet, where you can see if students are struggling with anything in particular. 
Kahoots are also a creative way for teachers to have students do homework online when they are at home (permitting all students have access to an electronic device). 
I personally believe that using Kahoot is a perfect way to introduce technology into the classroom.

Here is a link to the Kahoot website: https://kahoot.it/

Additionally, the following links below are videos on how Kahoots work and how they are used within the classroom environment.


  
Victoria@NU