We usually see video games as an entertainment for people of all ages to engage in. However, what if I were to tell you that video games can be used in educational settings as well? Video games enable learners to use strategies and role-playing to solve puzzles and explore the digital world.
There are specific video games that allow users to simulate their minds. Kurt Squire's article "Video Games in Education" mentions many video games that are powerful tools for educational purposes. One video game this article mentions is Hidden Agenda and I have played this video game many times myself. This game asks users to solve a crime through clues, puzzles and strategic thinking. Players can learn about economics, history, politics, sociology, and culture throughout the game (p. 6).
Although there may be educational benefits, this still raises some concerns about violence and aggression that can occur when children play video games. Squire mentions in his article that research shows there is no connection between video game violence and children's social behaviour being influenced.
Video game designers are beginning to change their games by incorporating stories and character development in a way this won't result in children's behaviour being aggressive or violent. As educators, we should keep ourselves updated to upcoming video games that may influence our students' behaviour or attitude. We should educate ourselves on possible influences video games may have on our students.
AmritaB@NU
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