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Just a few things to keep you reading, thinking, "mucking around", and while you're doing that you will have fun. For creative and innovative ideas, collaborative opportunities, communicating what's good, and critically assessing teaching and learning in the 21st century, start here and go to hundreds of other links. These are posts from REAL teachers and REAL TEACHER CANDIDATES - They have an interest in being awesome educators, sharing practical Tech Tools and apps/websites with you. Enjoy!
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Daily Physical Activity (DPA) is essential in the physical development and mental health and wellbeing of children and youth. The Ontario government created the Daily Physical Activity policy, which requires school boards to ensure that all elementary students have a minimum of 20 minutes of sustained moderate to vigorous physical activity each school day. There are many health benefits to daily physical activity that will benefit children, some include:
Boost of energy
Build of strong bones and muscles
Physical health
Reduce symptoms of anxiety
Controlled weight
Reducing the risk of health conditions
There are also negative impacts of lack of daily physical activity which can include but not limited to:
Obesity
Risk of heart disease
Risk of diabetes
Poor mental health
Increase in anxiety and depression
Low self-esteem
Body dysmorphia
Risk of high blood pressure and high cholesterol
Although elementary students go out to recess and for lunch a total of 3 times pre day, children spend the majority of their time sitting inside at their desks. A minimum of 20 minutes of DPA can make a difference in their overall mood and physical health. There are many ways to incorporate and implement DPA in the classroom, some to include are:
Exercise YouTube videos
Student-led exercise circles
Yoga
Playing a sport outside like soccer, kickball or basketball, etc..
Obstacle races (outside)
Just dance
https://www.publichealthontario.ca/en/health-topics/health-promotion/physical-activity/dpa
Brought to you by EmmaD@NU
Kahoot is a game based formative assessment tool used in the classroom. Kahoot games are multiple choice quizzes created by the teacher or student(s). It is timed questions where the faster you click the correct answer the more points you get. Kahoot is a tech tool used to make studying/ learning more fun and engaging. Studies show that kahoot has several positive benefits in the classroom. Most if not all students are engaged in this way of learning as it is interesting and has an innocent competitive edge to it as well keeping more students intrigued and increases learning. Kahoot is a good tool to open up discussion about topics in the classroom and for teachers to see where a majority of the class may be struggling based on common wrong answers and can then later take some extra time to review those areas before summative assessments.
Pros:
Can be done in person classes and virtually
Can be quick (does not have to be too many questions)
Enhance student engagement and learning
Create an interest in the topics
Teachers can see topics students are struggling with/ succeeding in
There are free versions you can use
Students can also create the quizzes
User friendly- this is a tool that is simple and easy to use by most
Cons:
Students will focus on answering quickly/ correctly to win versus understanding and thinking about the answer (they also may just guess)
No time to discuss in between questions
More than 20 students there is a paid version
Requires wifi to use: if connection goes out or students do not have at home it can be inaccessible.
Can become distracting/ class get out of hand
Becomes more about a competition over a learning tool.
Brought to you by: HannahV@NUO-OTECC
6 tips to help start an
elementary esports program in your school |
The benefits of esports are well documented. A significant body of research has found that students who participate in scholastic esports programs benefit from increased emotional regulation, academic achievement, and graduation rates. These benefits only scratch the surface of the positive consequences for students participating in scholastic esports. Thus far, conversations around esports have centered on collegiate and secondary levels, however, a recent change in the winds has shifted the conversation to elementary esports. My question: Why haven’t we started this conversation sooner? |
'ABCya' also pronounced as A-B-C-Y-A, is a website that provides over 300 educational games and a variety of activities for elementary aged school children. The online platform organizes activities into grade levels, individual subjects and is organized in a professional manner. The platform encourages use from students Kindergarten to Grade 6.
The link to the technology tool can be found here: https://www.abcya.com
There is also an app that can be downloaded in the app store 'abyca' (for Apple users) which allows parents or guardians to make use of the resources offered, at home.
A number of resources are available on the website. Each of them can be used for different reasons. For example: families who wish to print worksheets at home, if teachers would like to do a class game such as BINGO, they are able to do so in a collaborative fashion. Each child will have a mutual login, if their teacher sets up an account.
A standout for me, from personal experience, is that the website has fun sound effects and read a louds for students. If there is a child for example that is not a strong reader, they can click on the 'language' activities and read along with sound effects, repeating words and the sounding out of letters, at their own pace. This helps students to develop their oral and written language skills, at a rapid rate.
There are a variety of memberships available to educators and parents. Interested individuals can either purchase monthly, 6 month or annual subscriptions. If you are an educator it is suggested you purchase the annual subscription so your students have access to it for an entire school year. Free subscribers don't get access to all of the perks but they are able to play all regular games on a desktop, save their top three favorite games and gain access through one selected device.
The app has been recognized on platforms such as 'The New York Times,' 'Scholastic,' 'Fox News,' and 'USA Today.'
ColleenD@NU
This is a great tool for teachers that are tired of telling their students to constantly lower their voices. Bouncy Balls is a classroom management tool that is used to measure sound levels within the classroom in a fun and engaging way. It can support students in building self-regulation skills and help them stay on task.
When students in your class are speaking too loud during group or independent work, the sensitivity meter will pick up the noise. As sounds increase, the plastic balls, emojis, bubbles or eyeballs shoot up from the bottom of the screen and bounce until noise levels decrease. In addition to the visuals, the site will make an alert (beep or shush) when the noise levels are too loud. The site provides you with an option to adjust the sensitivity and number of balls that appear on the screen.
Bouncy Balls is also known to be a great way for students to get their giggles out! If students are getting too loud during a work period, the teacher can instruct students to stand up, move and make noise to move the balls on the screen.
"This is a fun tool that offers a silly but possibly effective solution to managing noise levels"
Want to learn how to use the site? Click on the instructional video below!
https://www.youtube.com/watch?v=mszWeWaaVb8&ab_channel=LarissaAradj
OliviaB@NU
Math is the most common subject that students fear in the classroom and those who fear it more, are the teachers. With a tool like GeoGebra, it provides explanations and questions that can be utilized within the classroom to help simplify all the complexities and fears that come with math.
For instance, the image below depicts a lesson going over the area of a triangle which has a formula of Base x Height divided by 2 ((b x h)/2). But as an elementary school student learning this lesson for the first time, I was quite confused as to why this equation was the rule to finding the area of a triangle. Later on in life, it was explained to me that if you take a right-angle triangle, for example, copy said triangle and line it up along the hypotenuse, it will create a square or rectangle which has a formula of Length x Width (l x w) or rather Base x Height (b x h). This, in turn, relates back to and explains the formula for finding the area of a triangle.
This theorem can also be used in explaining how to find the area of a parallelogram, trapezoid, rectangle, rhombus, or any other quadrilateral shape. With GeoGebra, there are many tools at one's disposal and it makes it super easy for teachers to find appropriate resources for their own classrooms.
Here is the link for GeoGebra: https://www.geogebra.org/?lang=en