Friday, February 28, 2020

Learning in a Networked World


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If we have access and the skills to take advantage of it, the Web gives us an easy connection to the people and resources needed to learn whatever we want to learn, when we want to learn it. That fact challenges the fundamental beliefs that we've held about schools, teaching and learning for more than 100 years. As our students graduate into a fast-changing, uncertain world, what assumptions do we need to reconsider about how to best prepare them for their futures? How can each of us begin to change our own learning practice to better model these new opportunities for students? What new challenges must we overcome to make sure the idea of school remains relevant in the networked world in which our students will live? Watch the video (A 1-hour talk by Will Richardson) - click the link above

Learning in the 21st Century is not easy and you shouldn't feel too comfortable with it, but you should be excited to try it.  All you need is imagination, creativity, collaboration, critical thinking, communication, KIDS, and YOU.  The schools are preparing kids for what the future doesn't want - the old guard called 20th learning skills.  

As teachers, we need to ask WHY????  Why are we teaching some of this stuff?  We need to connect the real world into our classrooms.  This is where the HOW comes in - what do we want our kids to know for their future?  Today's kids want to be connected with the world that's real and tangible.  Why do we think you need a classroom to learn? I can learn without a teacher ... Reality is, I would rather learn with lots of teachers from all around the world when I use my access to everything I want to learn!  
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How is what we're doing in school preparing our students for the 21st Century?  This is a dramatic time of challenges and opportunities - Where do you want to go? Do I need to go to school???? Changes ... re-thinking, re-inventing, and re-imagining what the classroom is - the classroom doesn't need to be the learning grounds anymore.  Those who learn online tend to learn more and value it more. Therefore, I ask you, what's your value? You're not the content (Google has replaced you rather easily; Youtube gives us lots of teachers); You're not deliverer of education anymore, that's right, you're not; Students can learn to pass EQAO and other tests better using online sources like Khan way better than a classroom teacher ... this is personalized for each and every single kid.  

You, as a classroom teacher can't do that - no matter how much you try, you can't.  So, I ask you, where is your value to the classroom??? We can't personalize education - we don't have the resources. But, this does give us opportunities!  Imagine being a child today with the opportunities we never had - wow!  Now, imagine being a teacher today - wow, the opportunities are amazing.  So, now ask yourself, where do you want to go and how do you want to go there? 

JM@NU

Thursday, February 27, 2020

Explore with Nat Geo Kids



National Geographic kids allows students to learn interesting facts about their favourite animals, offers fun science experiments and cool facts about many topics in history. 

Students can participate in polls, play games and watch videos.  Students are able to grow their interests in topics such as science and history as this website is interactive and is updated based on current events. 

Students are able to quiz their knowledge on topics such as sharks, recycling and habitats to name a few. Allow students to become an explorer with National Geographic Kids. 


SamanthaN@NU


SMART Notebook Lesson Building

Let's build a SMART Notebook® lesson!
It's as easy as 1, 2, 3 with a:
  1. hook 
  2. learning experience 
  3. and assessment 
                             Screen Shot 2019-08-30 at 3.04.43 PM
PL@OISE ... Courtesy of The SMART team (https://www.smarttech.com/)

Value Education and Creativity - Worth Exploring



Mae Jemison is an astronaut, a doctor, an art collector, a dancer ... Telling stories from her own education and from her time in space, she calls on educators to teach both the arts and sciences, both intuition and logic, as one -- to create bold thinkers.

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"If organizations are truly interested in creativity and innovation, give your people training programs in the techniques of creative thinking ... Don't hope for it; train people for it."

"A creative leader isn't somebody who tells people what to do ... the job of a creative leader is to create the conditions under which people will show discretion and will show discretionary effort."

"The role of the creative leader is to not have all the ideas; it's to create a culture where everybody will have ideas."

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CBS@OISE


I'll Tumble for You


                                               

Tumblebooks is an online resource that allows access to over 1100 titles. School subscribers have access to a rich collection of educational resources such as lesson plans, quizzes, educational games and puzzles related to literacy, comprehension, and language skills. School subscriptions also include the FREE Materials that align with school district standards which makes integrating TumbleBooks into your classrooms effortless. The site contains lesson plans and quizzes which help build certain skills, such as vocabulary building or understanding elements of a story.

                          TumbleBookLibrary

Here is the link for future reference: https://www.tumblebooklibrary.com/Default.aspx?ReturnUrl=%2f

JuliaM@NU

Ice Stories ... Documenting Adventures

"Welcome to Ice Stories: Dispatches from Polar Scientists, where you'll meet penguin biologists, glaciologists, cosmologists, geologists, and marine scientists working in Antarctica and the Arctic. We gave them cameras and blogging tools and asked them to document their adventures, so you can learn more about their research in their archived blog posts, photos, videos, and Webcasts. This experiment, in celebration of the International Polar Year (2007-08), was our effort to give an up-close-and-personal look at research in extreme environments through the thoughts and experiences of the scientists working there" (Exploratorium, 2015).

"This site offers videos, photos, and blogs from scientists engaged in research in the Arctic and Antarctica as well as footage of the South Pole that viewers can watch live. The biologist, geologist, glaciologists and marine scientist record and document their adventures so readers can learn about their research" (Exploratorium, 2015).

There is a station camera in the South Pole and Antarctica, in which the image is refreshed every 90 seconds.    

Here is the link to Ice stories website for future reference: http://icestories.exploratorium.edu/dispatches/index.html

Brought to you by: Michelle@NU

ROCKET MATH

Complete math missions to build your own rockets and launch them into space!
This interactive website allows students to embark on a mission to answer questions one at a time. As the students succeed they advance through the game and the questions advance with them! If a student can answer 12 questions in a row they are set for take off!

As you answer more questions the challenges will increase but do not fear you are allowed to go back and redo challenges to review. 

This application was created to help learn math facts in different operations. Teachers are able to buy seats on this rocket for their class which can also be accessible at home by the student or the parent. Teachers can benefit from their class using this website because they are able to track their students progress. 

A free trial is available to get your children going but once they're hooked seats are available to purchase for only $3.89 per year!! As an educator do not stress they have packages available for you and your classroom.

Forget rocket science! This is about becoming a ROCKET MATHEMATICIAN!!

                  Rocket Math iPad, iPhone App – Basic Math Facts Learning Game for K-5

CassandraF@NU




PBS Kids

PBS Kids
                            
                PBS Kids is an online website that provides educational interactives as well as videos for kids. The site offers more than 50 games that are connected to characters from their favourite television shows such as Clifford, Sesame Street and Cailou. The characters from these shows hold interest to children as they can participate in games that allow students to develop their math, reading and writing skills. Students can also create a book by picking characters from their favourite stories or shows. This website is student friendly for the primary/junior grades and provides insightful resources that are fun and engaging. Although it is mostly used to watch free episodes on television shows, the website also offers resources for educators. For instance, the website offers lesson plan templates, teaching tips and interactive activities that educators can incorporate into their lesson.


For more information on PBS Kids go to: https://pbskids.org/grownups/

Michelle@NU

Mad Stuff for You

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Mad Libs is an online word game that in incorporated with all subjects as well as fun and engaging. Mad Libs is a phrasal template word game where one player prompts others for a list of words to substitute for blanks in a story before reading the often comical or nonsensical story aloud. This game is frequently played as a party game or as a way to pass time. The game was invented in the United States, and more than 110 million copies of Mad Libs books have been sold since the series was first published in 1958. These Mad Libs worksheets can also be found by searching for them on google for easier access. 


If interested here's the historical background about how Mad Libs came about. "The creation of Mad Libs is directly linked to my inability to spell "hyperbole" in a seventh-grade spelling bee. Humiliated and embarrassed beyond words, I ran home to take refuge in the family dictionary, determined to learn the correct spelling and exact meaning of as many words as humanly possible. The dictionary became my constant companion – my roommate. Even today it's by my bedside, and on sleepless nights I make a point of learning at least one new word. Last night it was "orthogonal."

"The name "Mad Libs" came to Roger and me out of the blue-plate special at Sardi's restaurant in New York in the summer of 1958. At the table next to us, an actor and his agent were having coffee and an argument. From what we couldn't help but overhear, the actor wanted to "ad-lib" an interview, and his agent thought it was a "mad" thing to do. 'Nuff said? Abandoning our eggs Benedict, Roger and I were off and running to a publisher, the same one that had published Roger's best-selling humor book "In One Head and Out the Other." And within minutes we were in one door and out the other. Those good souls didn't think it was a book but honestly believed it might appeal to a game manufacturer. The game manufacturer in turn thought it was a book and sent us to another book publisher, which didn't think it was a book! After we ran out of publishers and game manufacturers within a 50-mile radius of the city, Roger decided we should publish Mad Libs ourselves. What could it take? You design the book, find a printer, and place the order. So we did just that. It never occurred to us, until the printer called asking where he should deliver the books, that printers didn't double as warehouses. However, Roger's large Central Park West apartment could and did. Fourteen thousand copies of Mad Libs were delivered directly to his dining room, denying my good friend a decent sit-down meal for three months and 17 days it took us to find a willing, one-time-only distributor".    - Leonard Stern

Brought to you by: JuliaM@NU

Here is the link to Mad Libs website: http://www.madlibs.com/history/

Is Technology Disrupting the Classroom?

Technology is so very often seen as the enemy to the nature of classrooms. What some educators fail to notice is that technology is inevitable. As students progress in school and in their personal lives, they become so plugged into the internet and what it has to over that it seems silly to ban it within the class. Technology aids teaching and learning in ways that some educators are not ready to embrace. Michael Horn, the author of Education Speaks, explains that “it’s incredibly hard to individualize instruction for 20 to 30 students at a time.”  The use of technology can touch upon different learning styles in just a few clicks. Students can watch videos, listen to audio books, or even construct their own stories to express what they have learned. 
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Technology opens the doors for student-centered learning, however it appears that all of society is not ready to acknowledge this notion. For years we have been filling students with what we (the educators) think they need to know, when the fact of the matter is who are we to say what is important? Students need to find and form their opinions without the pressure of someone telling them they’re wrong. Education needs to gear itself in a new direction; a direction that leads with the students as they’re the future. 
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Brought to you by Rachel@NU

Digital Storytelling - The Educational Uses - My Viewpoint and Opinion

After reading this article about “The Educational Uses of Digital Storytelling” by Bernard R. Robin, I have gained an abundance of knowledge around the importance of broadening ones teaching strategies within the classroom. Digital story telling is a great tool to use with students of any age as it is engaging, purposeful and most importantly a great way to appropriately use technology within the classroom. This article states that digital storytelling is combining art of telling stories in a way that can be highly engaging for students. Within these digital stories there is digital multimedia, such as images, audio and video. This ensures that the story is being visually displayed through graphics, text, recorded audio narration, video and music which presents information on a chosen specific topic. There are seven key elements of digital story telling which include a point of view, dramatic question, emotional content, your voice, a soundtrack, economy and pacing. In relation to this there are three major types of digital stories which include, personal narratives that discuss one’s life experiences, historical documentaries that deeply look into events of the past and informative/instructive stories that educate the viewer on a specific concept. I truly resonate with the importance of the seven key elements as well as the three major types of digital stories due to personal experiences.
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Within my undergrad at Seneca College, I was asked to write and complete a personal narrative digital story. I believe that without all the seven key elements my personal narrative would have no been a successful one. I was asked to display emotion with my tone of voice, to use music that is relative to the content in my story and chose something that has hit home or really hit me hard in an emotion way and that is exactly what I did. I truly believe that within a classroom whether you are the teacher or the student, digital stories can be a great way to display or deliver information in the most purposeful and meaningful way. As a teacher I believe students may be more intrigued in what is being presented due to how a digital story presents the information. It is almost like a short clip, video or movie that is short sweet and to the point. I strongly agree with using digital stories as a beginning of a unit or lesson to capture student’s attention as well as intrigue them in exploring new concepts or ideas. This can also be useful when helping students to accommodate the previous knowledge with the new knowledge that is being presented to them. On the other hand, student may enjoy creating their own digital stories to show their ability to understand, grasp and show their understanding on knew concepts or knowledge. I believe in today’s society in order to keep students engaged they must be interested and fully intrigued by what is being taught.
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Therefore, I believe that digital stories will help to assist educators in keep their students alert and fully engaged in lessons. Also, by allowing students to have the chance to write digital stories students will be able to enhance their literacy skills as well as research skills. For example, students will be able to improve their writing skills organization skills and their technology skills. This may further enhance student’s problem-solving skills, interpersonal skills and presentation skills. I believe that all these skills are necessary for students to learn and this is a great way for them to do so. Overall, I believe that both educators and students can highly benefit from creating or using digital stories and therefore can be something that is used more often within the education system.
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Brought to you by: JuliaM@NU
Article: Virtual Reality as a Tool in the Education
Written by: Sandra Dutra Piovesan, Liliana Maria Passerino and Adriana Soares Pereira
The idea of virtual reality in the classroom sounds like a interesting and interactive way for students to learn. Video games in the classroom… What could be better? Technology in the classroom as advanced so much already, why not add virtual reality. VR wouldn’t just be fun but also can motivate and get students attention in learning. “VR use can help students in the comprehension and assimilation of concepts, coming up as a valid alternative to get good results” (2012, p. 296). 

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The article explained how VR would be a great way to teach topics that are impossible to explore in the real world. For example, like the human body, that reminded me how Ms. Frizzle from the Magic School Bus would take her class on trips through the human body, or into space. When I used to watch that show I always wanted to go on school trips like that. 

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Now it could be possible with virtual reality in the classroom. Opportunity to learn about real situations, lettings us encounter hard and dangerous situations through an arterially created stimulation without getting hurt in real life.

Brought to you by SamanthaJ@NU

Video games in the classroom: The teacher point of view

Games in a classroom are no longer played just for fun instead they play an educational purpose that can capture students interest and immerse in subject knowledge. Technology plays a huge part of our society as most workplaces practically use technology. It is important for schools to adapt to technology as it is critical for students to learn how to manipulate these devices in order to function in this tech savvy country. Technology has a foundation and capability of allowing students to learn. “If we teach today as we taught yesterday, we rob our children of tomorrow” (Dewey, 2012). As our world around us keeps evolving we as educators need to as well.
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The use of video games in a classroom has increased drastically over the last twenty years. Video games is a billion dollar industry that practically counts 183 million users daily (Ruggiero, 2012). Gaming is now accepted as a device that is part of our everyday life. Prior to reading this article, I had researched technology in my undergrad and I have come to the realization that researchers believe gaming is great for our education if properly used. Now you may ask, how do we know if we are using technology correctly? It is essential for school boards to have continuous training with effective instructors as this will lead to a more successful implementation. Findings from this article state less than half of the in-service teachers use gaming in their teaching however 75% of pre-service teachers said they would like to know more about using games in the classroom (Ruggiero, 2012). In my experience in the field of early childhood education, I have come to the conclusion that technology extends learning. For instance, I had a student who did not enjoy reading however when I showed him a digital book, he did not want to put the iPad down as he was engaged and learning!
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I consider, the most important aspect of this article is that we as teachers need to have proper training in order for technology to be implemented in a classroom setting. Technology has the power to transform and enrich the teaching experience. Students are able to go at their own pace, have equal learning opportunities and prepare students for the lesson. I believe each school board should have two training sessions a year based on technology, not only minds-on training but also hands-on in order for the teachers to grasp how it is used. This article provided me with insight on why technology is critical for students, however teachers are not using it to their full potential in view of the fact that they have limited knowledge. After reading this article I will enroll myself in a technology based program in order to extend my knowledge on technology in a classroom.

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References
Ruggiero, D. (2012). Conceptualizing a Persuasive Game Framework, Proceedings of World Conference on Educational Multimedia. (pp.1181)
Brought to you by Sara@NU

Wednesday, February 26, 2020

Tumble Books

 

Tumblebooks is an online resource that allows access to over 1100 titles. School subscribers have access to a rich collection of educational resources such as lesson plans, quizzes, educational games and puzzles related to literacy, comprehension, and language skills. 

School subscriptions also include the FREE Common Core Portal: a K-5 English Common Core Portal. The portal has resources aligned to core standards (matches up nicely with Ontario Standards) and make integrating TumbleBooks and the Common Core/Ontario Curriculum Language Standards into your classrooms effortless. 


TumbleBookLibrary

These portals are also useful since they contain lesson plans and quizzes which help build various skills, such as vocabulary building or understanding elements of a story.

EDU498 Group E @ NU

Planning Your Common Curriculum Made Easy

Planning Made Easy with Common Curriculum

                                       

Planning your day and your lessons can be very daunting – making sure you allot your time properly and ensuring you meet your standards by the end of the year. The Website Common Curriculum makes all of this much easier. For free, teachers can make an online planning book with your weekly schedule and all your lesson plans in a very easy to access format. Teachers can choose from a variety of lesson plan templates or even customize it to create their own that is as minimal or detailed as they prefer.

                                     

Plan books and lesson plans can be saved year to year so that teachers can pull them up when they want to teach them again. For a small fee, teachers can get even more tools, such as unit planning, standards tracking and access to a class website where teachers can share resources and homework with their students. Regardless of whether teachers pay or not, Common Curriculum is highly customizable and intuitive to use.

Lydia@NU

Tuesday, February 25, 2020

To Infinity & Beyond The Classroom...

To Infinity & Beyond The Classroom...

Introducing Cosmic Watch, the world's first 3D Interactive Astronomical Clock of the digital age! This powerful educational tool allows you to see stunning real-time graphics of the Earth and sky. This is a fun and engaging way of introducing astronomy and time to students.
Using Cosmic watch, students are able to feel like astronauts flying over Earth and exploring the solar system. This can be done by simply pointing a phone or tablet towards the sky and just like that you are able to explore the different planets, stars, and constellations. Another fun feature of this tech tool is that you are able to travel to the past, present and future and see how time is related to the movements of the cosmos.
This tech tool awakens a deep understanding of the interconnection of all life as well as a special sense of responsibility to take care of our only home. It allows us to be aware of our current position in the cosmic rhythm and it reconnects us with our existence in a universe full of wonders - with its dimensions, movement and balance.


Deanna@NU

The deppilF/Flipped Classroom

Flipped Classroom
Use class time TO DO WORK WITH STUDENTS and students use their own time, any time they want, to go over the lessons at their pace!

A description of how the Flipped Classroom has become the vehicle to change in our teaching practice.
  
Exploring the changing expectations of our students. Go to http://www.boxoftricks.net to read more about the effective use of technology in the classroom.
  
A brief description of what the Flipped Classroom is not!



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This video will be used during the first week of school to introduce students to the flipped classroom. This video goes over:
1. What is the flipped classroom? (:30-2:27 students talking about what the flipped classroom is like) 2. What can you expect this year? How is the flipped classroom different from traditional? (2:28-5:21 Mrs. Kirch explaining, 5:22-7:58 students talking about the best part of the flipped classroom) 3. Why are we flipping? Why are we making the change? (7:59-10:14 Mrs. Kirch explaining)


PL@OISE

19 Fun ways to use a hangman game in the classroom

Karel Janson’s article, “19 Fun ways to use a hangman game in the classroom,” was in intriguing piece, revolutionizing the ways in which teachers and students utilize the classic game of hangman within the classroom (2019). Prior to reading Janson’s work, I was completely unaware that the game I played on the chalkboard as a child, was accessible digitally for both teachers and students. I recall playing this game with friends, choosing different categories such as movies, music and phrases, then having classmates guess the missing letters. 

BookWidgets Hangman Widget (Links to an external site.) transforms traditional ideologies surrounding this game, presenting a variety of approaches to tackling content in a fun and engaging way. 
Beginning with the widget itself, I was able to easily download and utilize the technology within minutes. That being said, when downloading BookWidgets, teachers have access to a wide variety of testing and review formats such as flash cards, multiple choice quizzes, exit slips and crosswords. Miscellaneous uses for hangman provided an interesting take on teacher introductions. Thinking about my current placement, as well as, previous placements, bringing hangman into discussion could provide a fun and innovative approach to presenting information about oneself. Moving beyond pen, paper and chalkboard, students can participate in the activity via ChromeBooks, iPads, and other electronic devices, guess a new teacher’s likes, dislikes and hobbies. 
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In terms of language, science, math and history, the possibilities of intertwining hangman with disciplines is endless. Referring to language, students have the ability to extend vocabulary, knowledge and sentence structure with complex terms. When teaching primary and junior grade levels, educators can, “list some words with tough spelling, and let the students spell them from beginning to end” (Janson 2019). Sometimes the simplest tools can be most effective within the classroom setting, especially when their functions are easy to comprehend. 

As an aspiring educator, BookWidgets Hangman Widget (Links to an external site.) is a tool I will bring to future teaching, testing its functions across a wide range of subjects to see which areas students cling to and prefer. 

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Editor: Before you create your own games, have fun first.  See how much fun such a simple game can still be for kids of all ages.  Try these games online just to get you started playing a bit:
Hangman Online (EASY)
Hangman to Learn English (EASY)
Hangman for Kids (EASY)

Brought to you by Josephine@NU 

Monday, February 24, 2020

Welcome to The Dojo

Welcome to The Dojo

What makes an amazing classroom? Is it having shiny new desks? Perhaps having the most colourful walls? Or maybe it is something you can't see. Maybe it's about the classroom community you build with students, teachers and parents. In a class where students all work together, persevere through challenges, and help each other out along the way—these moments should never go unnoticed! Introducing ClassDojo an amazing tech tool where you can celebrate these moments in class with your students and share with parents.

ClassDojo is an online behaviour management system intended to foster positive student behaviours and the overall classroom environment. This easy-to-use tech tool is fully accessible on computers, tablets, smartphones, and can even be used on interactive whiteboards and projectors. Each student is given a "monster" which they can personalize and anytime they display an important skill, like working hard or being creative, they are awarded "Dojo Points". Like anything in life, what is given can also be taken away. Students can lose points throughout the day if they fail to finish their homework, stay on task, etc. 

ClassDojo allows teachers to gather more data about individual students and give them feedback nearly instantaneously. Teachers also have the ability to upload photos or videos to ClassDojo for parents to see! When parents are invited to your ClassDojo they are able to view reports, read and send messages, and view Story and Portfolio posts. You can also use ClassDojo to post homework reminders which will be available for students and parents to view. This tech tool truly offers a lot and best of all it's completely FREE!


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Deanna@NU

Lesson Planet


Eliminate the Fear of Lesson Planning with 'Lesson Planet' 
If you're a teacher that finds lesson planning intimidating or if you can't find the perfect resources to teach your students, then Lesson Planet is for YOU! As of 2016, more than 1,000,000 K-12 educators use Lesson Planet to have access to educational resources that have been assessed and approved by educators. In a few clicks, you can find high quality lesson plans, worksheets, apps, videos and other instructional material. Learning Planet makes it easy to find what you are looking for by specifically searching for what you need by category, topic, grade, subject and standard. Lesson Planet allows you to customize your own lesson plans by downloading a template and altering information to fit the needs of your unique students. Another awesome feature is there is no need to print out your lesson plans but instead, you can create boards called "collections" by grouping a variety of different activities and resources together.
You can begin by signing up for a FREE 10-day trial and thereafter, subscriptions ranging from $3-$7 a month (depending on how many resources you would like access to). For just a couple dollars a month you can save so much time and stress by having access to high quality, educator approved resources. This website is essential to help you during your first year of teaching, or if you simply want to build and strengthen your plans at any point in your teaching career. Why not give it a try?
Learn more by visiting the website: https://www.lessonplanet.com/
                                     
DaniellaG@NU