Wednesday, September 23, 2020

Kahoot in the Classroom

Anytime I have a group presentation or trying to gauge the understanding of any audience a Kahoot game is the perfect method. Classrooms across North AMerica have embraced technology and integrated it with how classrooms are run today. Kahoot has proven beneficial to the learning habits of students and helping teachers better plan lessons. A literature review of 93 cases found that classrooms that use Kahoot have positive effects on learning performance, classroom dynamics, attitudes, and anxieties (Kahoot, NA) (Link: https://kahoot.com/blog/2020/07/01/dozens-of-studies-show-learning-benefits-of-kahoot/). This was because the game-like nature fosters an exciting opportunity for students to exercise classroom engagement, participation, and motivation. What students don't like a game?


Students are able to check in with where their understanding lies after lessons and teachers can find out what students do and do not understand. It also increases students' participation by being able to keep their answers private. If they get a wrong answer there's no repercussions of a bad grade or the attention of their peers. This creates the opportunity for students to foster a growth mindset and see their "failures" as learning opportunities. It is well known that students who are actively learning by participating and getting specific feedback of where their understanding lies are more likely to understand the lesson or concepts being taught. From the fun colours and catchy theme song to the addition of smart phones or devices into the classroom, Kahoot motivates students and teachers to keep learning in a safe and fun environment. 


It will be interesting to see if Kahoot lends itself even more to an online format to encourage engagement and motivation in students. With the lack of personal interaction that is so important to a learning environment, Kahoot can at least bring in the fun to an otherwise boring format to learn.


Lauren@NU


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